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- Article name
- OVERVIEW OF VIRTUAL POLYGON MODELING ON THE UNITY 3D PLATFORM
- Authors
- Zhilenkov A. A., , zhilenkovanton@gmail.com, St. Petersburg State Marine Technical University, St. Petersburg, Russia
Egorov D. V., , exude95@gmail.com, Saint-Petersburg State Marine Technical University, St. Petersburg, Russia
- Keywords
- computer games / Unity 3D / virtual polygons / modeling
- Year
- 2024 Issue 1 Pages 12 - 17
- Code EDN
- LUVBGA
- Code DOI
- 10.52190/1729-6552_2024_1_12
- Abstract
- The development of computer technology has made it possible to create various virtual spaces. Virtual scenes can be used for both entertainment and educational purposes. This article discusses the relevance of virtual spaces and polygons on the Unity 3D platform. Unity 3D is a powerful solution that allows you to create virtual environments that simulate real-life conditions and conduct training and exercises in a safe and controlled environment. The article shows brief stages of developing a virtual test site and its application in practice.
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